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SIGGRAPH 2026 · HCI & XR · 共 14 篇
  • A Two-Millisecond Passthrough Headset for Perceptual Studies
  • Atmospheric Haptics: Rendering Airflow and Temperature as Tactile Fields for Interactive Experiences in Virtual Reality
  • Diceplay: A Modular Canvas for Physical Image Composition
  • Dichoptic Foveation
  • Dynamic Visual Dominance in Stereoscopic Foveation
  • Invisible Holographic Window: Full-color 3D Image Reconstruction from Transparent Surface-relief Computer-generated Holograms
  • It's Not Just a Phase: Creating Phase-Aligned Peripheral Metamers
  • MorphSkein: A Shape-Changing Afterimage Display Preserving Pixel Density During Surface-Area Changes Across Troposkein-Based Shapes
  • Policy-based Foveated Imaging and Perception
  • ProXeek: Seeking and Leveraging Real-World Objects and Environments as Haptic Proxies for Virtual Reality through Multimodal Reasoning
  • Quantifying reality of ultra-realistic 3-D displays - the effect of resolution and contrast
  • Reality Check: How Avatar and Face Representation Affect the Perceptual Evaluation of Synthesized Gestures
  • Retrofitting Existing 3D Objects with Surface-Conforming Capacitive Sensing
  • Role-Aware Virtual Agents for Navigational Interaction guided by a Multimodal Large Language Model

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    Quantifying reality of ultra-realistic 3-D displays - the effect of resolution and contrast

    Joseph G. March, Dounia Hammou, Simon J. Watt, Rafał K. Mantiuk

    University of Cambridge; Bangor University

    SIGGRAPH 2026HCI & XRStereoscopic DisplayHigh Dynamic RangeVisual PerceptionResolutionContrast
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