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SIGGRAPH Asia 2023 · Animation & Simulation · 共 51 篇
  • Neural Categorical Priors for Physics-Based Character Control
  • Neural Collision Fields for Triangle Primitives
  • Neural Metamaterial Networks for Nonlinear Material Design
  • Neural Motion Graph
  • Neural Stress Fields for Reduced-order Elastoplasticity and Fracture
  • Non-Newtonian ViRheometry via Similarity Analysis
  • Object Motion Guided Human Motion Synthesis
  • Optimal Design of Robotic Character Kinematics
  • Pose and Skeleton-aware Neural IK for Pose and Motion Editing
  • Power Plastics: A Hybrid Lagrangian/Eulerian Solver for Mesoscale Inelastic Flows
  • Progressive Shell Qasistatics for Unstructured Meshes
  • Real-time Height-field Simulation of Sand and Water Mixtures
  • SAME: Skeleton-Agnostic Motion Embedding for Character Animation
  • Second-Order Finite Elements for Deformable Surfaces
  • SFLSH: Shape-Dependent Soft-Flesh Avatars
  • Stable Discrete Bending by Analytic Eigensystem and Adaptive Orthotropic Geometric Stiffness
  • Subspace Mixed Finite Elements for Real-Time Heterogeneous Elastodynamics
  • Subspace-Preconditioned GPU Projective Dynamics with Contact for Cloth Simulation
  • ToRoS: A Topology Optimization Approach for Designing Robotic Skins
  • ViCMA: Visual Control of Multibody Animations
  • What is the Best Automated Metric for Text to Motion Generation?

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    Journal

    Progressive Shell Qasistatics for Unstructured Meshes

    Jiayi Eris Zhang, Jérémie Dumas, Yun (Raymond) Fei, Alec Jacobson, Doug L. James, Danny M. Kaufman

    Adobe; Stanford University; University of Toronto

    SIGGRAPH Asia 2023Animation & SimulationProgressive SimulationShell SimulationQuasistaticsUnstructured MeshPhysics-Based Simulation
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