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附近论文

SIGGRAPH 2025 · 全部 306 篇
  • Physically Controllable Relighting of Photographs
  • Physics-inspired Estimation of Optimal Cloth Mesh Resolution
  • PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller
  • Piecewise Ruled Approximation for Freeform Mesh Surfaces
  • PLT: Part-Wise Latent Tokens as Adaptable Motion Priors for Physically Simulated Characters
  • Pocket Time-Lapse
  • Polynomial 2D Biharmonic Coordinates for High-order Cages
  • pOps: Photo-Inspired Diffusion Operators
  • Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps
  • Power-Linear Polar Directional Fields
  • Practical Inverse Rendering of Textured and Translucent Appearance
  • Practical Stylized Nonlinear Monte Carlo Rendering
  • Predicting Fabric Appearance Through Thread Scattering and Inversion
  • PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer
  • Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time
  • Putting Rigid Bodies to Rest
  • Quadric-Based Silhouette Sampling for Differentiable Rendering
  • Quadtree Tall Cells for Eulerian Liquid Simulation
  • QUASAR: Quad-based Adaptive Streaming And Rendering
  • Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss
  • Rags2Riches: Computational Garment Reuse
Journal

Practical Inverse Rendering of Textured and Translucent Appearance

Philippe Weier, Jérémy Riviere, Ruslan Guseinov, Stephan J. Garbin, Philipp Slusallek, Bernd Bickel, Thabo Beeler, Delio Vicini

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SIGGRAPH 2025RenderingInverse RenderingTranslucent AppearanceSubsurface ScatteringDifferentiable RenderingTextureSVBRDF
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