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SIGGRAPH 2025 · Rendering · 共 55 篇
  • MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Models
  • Modeling and Rendering Glow Discharge
  • Moment Bounds are Differentiable: Efficiently Approximating Measures in Inverse Rendering
  • Multi-Dimensional Procedural Wave Noise
  • Multiple Importance Reweighting for Path Guiding
  • Neural BRDF Importance Sampling by Reparameterization
  • Neural Importance Sampling of Many Lights
  • PaRas: A Rasterizer for Large-Scale Parametric Surfaces
  • Physically Controllable Relighting of Photographs
  • Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps
  • Practical Inverse Rendering of Textured and Translucent Appearance
  • Practical Stylized Nonlinear Monte Carlo Rendering
  • Predicting Fabric Appearance Through Thread Scattering and Inversion
  • Quadric-Based Silhouette Sampling for Differentiable Rendering
  • QUASAR: Quad-based Adaptive Streaming And Rendering
  • Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss
  • Relightable Full-Body Gaussian Codec Avatars
  • RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
  • Reservoir Splatting for Temporal Path Resampling and Motion Blur
  • Segment-based Light Transport Simulation
  • Sobol' Sequences with Guaranteed-Quality 2D Projections

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    Journal

    Practical Inverse Rendering of Textured and Translucent Appearance

    Philippe Weier, Jérémy Riviere, Ruslan Guseinov, Stephan J. Garbin, Philipp Slusallek, Bernd Bickel, Thabo Beeler, Delio Vicini

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    SIGGRAPH 2025Rendering
    Inverse RenderingTranslucent AppearanceSubsurface ScatteringDifferentiable RenderingTextureSVBRDF
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